| Q-Artifacts | Q-Comment | Q-Commentary | Q-Flyer
THE GENESIS AND INTERPRETATION OF THE "Q-ARTIFACTS"
Robert L. Phillips
Quantum Technologies Incorporated
September, 1997
BACKGROUND
Over the past forty years, military theorists have increasingly recognized that success in
future armed conflicts will depend critically upon the ability of American fighting forces
to rapidly process vast amounts of information. Modern combat environments are
characterized by vast numbers of state and environment variables, exponentially increasing
degrees of freedom, and the need to react and respond very rapidly to changing situations.
The dependence of effective combat response on rapid information processing will only
increase in the future as weapon systems become more sophisticated. As Marion Labinski of
the Defense Research Institute has commented, "Future wars will be won and lost on
the information battlefield." Realizing this, the American defense establishment has
made a strategic decision to play an active role in the development of modern information
technologies. The importance of supersonic fighter airplanes (which rely on sophisticated
computational technology to fly and fight); so-called "smart" missiles and
bombs; and advanced Command, Communication, and Control (C3) capabilities in the Allied
victory in the Gulf War testifies to the success of this strategy.
Understandably the major thrust of military investment in information technology research
and development has been to support weapons development. Furthermore a considerable amount
of military advanced information technology research has been coordinated with the
domestic intelligence agencies (NSA and CIA). For these reasons, most government-funded
"cutting-edge" research funded has remained classified and inaccessible to both
academic and industrial researchers. However, the US military has a long history of
consciously sponsoring the development of the domestic electronic and computer industries,
both through direct grants and through research transfer in order to secure domestic
availability of critical technologies. In addition, like all agencies in the post-Reagan
era of government austerity, military and intelligence agencies are under increasing
pressure to justify their budgets. Since roughly 1980, they have been increasingly attuned
to opportunities to demonstrate commercial "spinoffs" from their research. Such
spinoffs have played a major role in NASA requests for continued funding and it is
anticipated that they will play a similar role in funding requests for the military
agencies in the future.
This is the setting for the 1997 declassification of some of the remarkable results of the
QANDAM project. For the first time the general public has access to the so-called
Q-Artifacts -- a set of computer-generated constructs of uncertain significance. These
artifacts are based on data streams generated spontaneously at irregular intervals by a
Quantum Artificial Intelligence (QAI) originally designed to solve complex weapons design
problems. These data streams are being shared with both the QAI research community and the
general public as a way to gain insight into the operation of a sophisticated (and
possibly self-aware) Quantum Artificial Intelligence entity.
QUANTUM COMPUTING AND QUANTUM ARTIFICIAL INTELLIGENCE
The concept of using quantum mechanics to develop a powerful "supercomputer" was
originally proposed by the Nobel-prize winning physicist Richard Feynman (Feynman [1985])
and has been a subject of considerable interest on the part of physicists and computer
scientists ever since. By taking advantage of the superposition of quantum states, a
Quantum Computational Device (QCD) can process vast amounts of information orders of
magnitude faster than any classical computer. For example, current classical computers
would require approximately 1025 years to factor a 1,000 digit number -- considerably
longer than the age of the universe. However, P.W. Shor has demonstrated an algorithm that
could factor a 1,000 digit number in less than two hours on a Quantum Computer (Shor
[1994]). This represents a computational speedup of a factor of 1027. (For comparison, the
speed-up factor from an abacus to a Pentium-based computer is approximately 1010.)
While researchers agreed on the potential of the quantum approach to revolutionize
computational technologies, a practical QCD requires the rapid and efficient observation
of states of matter at exceedingly small scales - a single electron or smaller. This is
approximately 100,000 times smaller than the microelectronic structures used in standard
VLSI architectures. For this reason, researchers have considered the quantum computer a
fascinating idea, but one whose realization would not occur until well into the 21st
century -- if ever.
However, civilian researchers have generally been unaware of several breakthroughs in the
observation of quantum states that had been made in the late 1970's. These breakthroughs
were made at a small research-oriented company called Quantum Technologies Incorporated
(QTI), which had been founded in 1972 by a group of electrical engineers and
mathematicians loosely affiliated with Stanford University. The details of the
technologies developed at QTI remain classified -- however they enabled the manipulation
and measurement of the states of small ensembles of particles at the quantum level. Since
QTI's initial funding came from the Defense Advanced Research and Planning Administration
(DARPA), QTI's research program was steered toward military applications of quantum
computing. Upon the initial success of a prototype technology for detecting and
manipulating the spin states of trapped cold ions, QTI's funding was expanded and focused
on a specific mission. This was the origin of the QANDAM project, which would be QTI's
major source of funding for almost 19 years.
THE QANDAM PROJECT
The goal of the QANDAM project was to develop a Quantum Computational Device to calculate
optimal solutions to the Multiple Delivery/Multiple Target/Multiple Platform (MD/MT/MP)
weapons design problem. This is the problem of configuring and developing an autonomous
command structure for a set of mobile weapons platforms (which might be individual weapons
such as tanks or aircraft, or autonomous infantry or naval units). The objective is to
find the configuration that leads to the best performance under the scope of all possible
enemy responses - where "best" can be defined in terms of average performance,
worst-case performance, or a risk-weighted average of both.
The MD/MT/MP problem is notorious in the sense that it is exceedingly difficult to solve.
Lev (1982) has shown that it belongs to the order NP2 -- the class of problems that are
harder than NP and can only be reduced to NP-complete problems in exponential time. The
best classical algorithm requires O(exp(exp(mn))log(n)p2/3) steps to find a solution in
the worst case. This means that finding the optimal solution to an arbitrary MD/MT/MP
problem will be far beyond the capacity of any classical computer for many years, at
least. Planners have therefore been reduced to applying various heuristic approaches,
which, in general, provide solutions that fall far short of the optimal.
QTI found that the MD/MT/MP problem was an ideal application of quantum computational
techniques. By initializing the spin-states of an array of electrons and applying an
appropriate set of unitary operators, essentially billions of possible solution states
could be evaluated simultaneously (see DiVincenzo [1995] for an excellent introduction to
the theory of quantum computing). The choice of initial states and the interpretation of
the final results was made by a sophisticated multi-layer stochastic neural net (see
Hertz, Krogh, and Palmer [1991]). This design coupled the "data mining" and
reasoning capabilities of the neural net with the massively parallel processing
capabilities of a Quantum Computational Device to result in a problem-solving machine far
more complex and sophisticated than any previously developed.
The computational core of QANDAM consists of two major components:
1. A Quantum Manipulation and Measurement Device (QMMD) that allows the
manipulation and measurement of the spin states of coupled ensembles of up to 4,112
electrons (as cold-trapped ions) simultaneously.
2. A very large neural net currently implemented on a symmetric
multiprocessor that performs five functions:
- Processing the data required to specify a particular Theater of Operation (TOO) scenario
or set of scenarios.
- Controlling the set-up of the initial spin-states and the unitary quantum operators.
- Interpreting the results of a particular measurement of the resultant spin-states of the
ensemble.
- Outputting and storing the run and setting-up new runs.
- Evaluating all the runs for a particular TOO scenario and specifying the optimal
MD/MP/MT design in a "parameter output file".
The quantum measurement device consists of <classified material removed - B3.10/96 >
in a lattice arrangement. This effectively creates an Ising glass in which the spin-state
of each electron is coupled to the spin-state of its neighbors. A proprietary mechanism is
used to maintain coherence of the quantum states for a minimum of 10 milliseconds to allow
measurement and evaluation.
The energy available to the lattice is controlled by <classified material removed -
B3.10/96> which allows the speed of the evolution of the system to be controlled by the
neural net. Increasing k increases the speed of evolution of the system, thereby
increasing the computational speed of the entire device, but at increased risk of
decoherence. Initially the evolution speed was controlled by the operator. After version
3.4, QANDAM was allowed to choose and adjust the value of this parameter itself.
Processing of the inputs and outputs of the quantum measurement device is performed by a
recurrent neural net with approximately 20 million input units and 6 million output units
and 32 hidden layers. The neural net is solved by a simulated annealing approach with
multiple flops allowed on each iteration (a so-called "Cauchy machine", see Szu
[1986]). QANDAM 1.0 was much smaller, with fewer than 1,000 input and output units and
only three hidden layers. From QANDAM 1.1 through QANDAM 2.6, additional nodes and links
were added by the designers. QANDAM versions 2.8 and higher have been self-modifying: able
to add new nodes or entire hidden layers as part of the overall solution process, if they
improve the solution. Versions 3.2 and higher have proven extremely effective in modifying
their own designs, which they have done on almost every run.
The input units correspond to combinations of Theater of Operation Configuration
Parameters (TOCP's), Deployment Schedules, and Vulnerability Indices (VI's) as well as a
set of parameters that control the probabilities of different types of opponent response.
These are the standard inputs for a single instantiation of the MD/MP/MT problem. The
output layer nodes correspond to the design parameters for a particular platform
configuration plus the values of three Objective functions measuring the performance of
the platform configuration in three areas:
1. Theater of operation (TOO) effectiveness for this scenario (expressed
as standard destruction ratio)
2. Configuration vulnerability (expressed as probability of total
failure)
3. Terminal effectiveness (expressed as percent of operational
configuration surviving at the end of the scenario.)
The relative importance of these three measures are determined by the operator at the
beginning of each session and depend upon the tradeoff between tactical and strategic
considerations for a particular TOO.
After a few initial false starts, later versions of QANDAM have proved to be very
effective at solving the MD/MP/MT problem. In an early set of simulation run, QANDAM
calculated solutions that were 21% - 31% superior to the best heuristic-generated
solutions. QTI was awarded on-going funding both to improve and enhance the QANDAM system,
but also to provide continual support to the Defense Department's needs to design new
MD/MP/MT configurations.
QANDAM-M AND THE ORIGIN OF THE Q-ARTIFACTS
The QANDAM project might have continued indefinitely, with QANDAM taking in more and more
data on weapon capacities, configuration parameter spaces, battlefield topographies, and
kill ratios and producing ever more refined MD/MP/MT designs; if it had not been for an
unusual accident that occurred in October, 1993 during a standard production run of
QANDAM. Initializing a production run requires the primary QANDAM operator to enter the
addresses of the input data sets. These addresses are checked for accuracy by a second
stand-by operator. However, on this occasion, the primary operator accidentally entered
the starting address of the QANDAM program itself and the error was not caught by the
stand-by operator. Once the operators realized their error, they tried to terminate the
program. However, QANDAM was equipped with numerous fail-safe and backup devices that were
specifically designed to keep an operator from terminating the program prematurely. As a
result, the operators were unable to halt execution until QANDAM had entirely processed
itself . This accident has been termed the O93 (for October 1993) incident.
The result was catastrophic. Because QANDAM's state is linked to the current spin state of
the electron ensemble, it was not possible to restart from the initial state. Once QANDAM
had processed the anomalous data set (i.e., its own programming), it immediately
reconfigured itself according to the link weights in its neural net and the observed
spin-states of the cold ion ensemble -- adding over 8,000 new nodes and deleting more than
700 of its existing nodes. This magnitude of restructuring was unprecedented: the result
being an entirely new computational entity. This new no longer seemed oriented toward
solving the MD/MP/MT problem. In fact, the behavior of the computational entity resulting
from the O93 incident -- which has been termed QANDAM-M for "QANDAM mutation" --
is not currently well understood.
For approximately two months after the O93 incident, QANDAM-M refused to accept any input
or produce any output whatsoever. At random intervals ranging from 12 minutes to 106
hours, it would spontaneously modify its own design by removing or modifying existing
nodes and adding new nodes. These self-modifications events were extensive and frequent at
first, but became less frequent and diminished in magnitude with time. The last
self-modification occurred in December 1993. The configuration of the QANDAM-M neural net
has been stable since then. Several attempts to induce QANDAM-M to read standard input
files after the O93 incident failed, although it continued to accept input from its
quantum measurement device. Then -- 1512 hours, 34 minutes, 22.89 seconds after the O93
incident -- QANDAM-M spontaneously generated a data stream of approximately 2.3 gigabytes.
This was the first "spontaneous data emission event". Through July 1997, there
have been a total of 32 such emission events, occurring at seemingly random intervals. All
of the emission data has been archived and is available to researchers for investigation
upon application to QTI.
Despite extensive research, the spontaneous data outputs of QANDAM-M have not yet been
interpreted. QTI/DOD research has determined that they are not MD/MP/MT design
configurations (at least in any standard format). The QANDAM-M data have been distributed
to researchers with the hope that an interpretation could be provided. The data appear to
have certain periodicities, but standard periodic data analysis techniques such as Fourier
transforms and wavelets have not produced any useful insights. Neither have other data
analysis techniques such as multi-variate regression or Multiply-Adaptive Regression
Splines. Linguistic analysis showed certain tantalizing patterns that seemed consistent
with "hidden Markov model" analysis of human speech, but further interpretation
was not possible.
In February, 1995, I shared two of the QANDAM-M output data sets (SQO1994-5 and SQO1995-2)
with the graphic designer and sculptor Stephen Hendee. He noted that, under a suitable
partition, the data could be interpreted as coordinates for three-dimensional objects in
motion in a 3-dimensional space. With support from QTI, Hendee created computer
representations of five of the data sets. These representations have become known in the
research community as the Q-Artifacts. The Q-Artifacts were reviewed by representatives of
the major defense and intelligence agencies and ultimately declassified in June 1995. This
has allowed their presentation to both the research community and the general public.
Because QANDAM-M is no longer useful as a MD/MP/MT solution engine, the government has
declassified some information about the project, particularly as it relates to the
Q-Artifacts and their origin and has allowed QTI to search for private funding to continue
research on QANDAM-M. QTI is hopeful that insights into the interpretation of these
intriguing artifacts will possibly point the way to enhanced civilian and military
applications of advanced computational entities such as QANDAM-M.
THE Q-ARTIFACTS AND THEIR INTERPRETATIONS
Since the declassification of the Q-Artifacts, Quantum Technologies Incorporated has
embarked on an active interpretation effort. QTI is pursuing three approaches
simultaneously:
- Publication of a full research report and a series of papers in relevant scientific
journals.
- Active consultation with major experts in relevant fields including computer science,
linguistics mathematics, symbolic systems, and cognitive psychology.
- Public dissemination and display of Hendee's three-dimensional renditions of the
"Q-Artifacts", with special emphasis on obtaining the evaluations of experts in
the visual arts.
Thus, the current exhibit has the dual purpose of exposing these unique objects to a
larger public as well as an attempt on our part to gain a better understanding of their
interpretation and purpose.
Viewers of the Q-Artifacts should keep in mind several facts:
1. Since its inception in 1981 as QANDAM 1.0, the evolving QANDAM program has been
functionally isolated from other computer systems for security reasons. Therefore, the
only input that has been received by the system has been sequences of MD/MP/MT data, the
quantum state information from the QMMD, and, of course, during the O93 incident, the long
binary stream that was QANDAM's own program. This is the only universe that QANDAM has
known.
2. There is considerable controversy regarding whether or not the Q-Artifacts should be
considered the product of a conscious entity. Two extreme views can be cited:
The idea that QANDAM-M is conscious simply cannot be ruled out and, in fact may be the
best (in Occam's sense of most parsimonious) working hypothesis. ... As a weapons-design
system QANDAM apparently showed tremendous judgment and even initiative in designing novel
solutions. When presented with an entirely novel (to it) set of data (namely its own
digital representation), it displayed an entirely different set of behavior; spontaneously
generating the data known as the "Q-Artifacts". This type of behavior is
entirely consistent with the actions of a conscious "choice-making" entity. We
believe that any interpretation of the Q-Artifacts will need to occur in this context.
(Zellner and Barnes [1995])
QANDAM was apparently an effective weapons-design machine (although the details of its
operation have frustratingly, remained classified). However, when a wrench was
accidentally thrown in its works (so to speak), QANDAM catastrophically malfunctioned and
began to generate meaningless data. Some have embraced the idea that this data should be
somehow interpreted as the products of a conscious entity. This is arrant nonsense. The
so-called Q-Artifacts are nothing more than the random data spew of a broken machine,
about as meaningful as a car wreck. (Krohnmeyer [1995])
Some support for the hypothesis of QANDAM-M possessing consciousness has been provided by
Hameroff's theory that human consciousness itself is based on quantum activity in the
"microtubules" of neuron cells (Hameroff [1987], Penrose [1994]). (This theory
is not widely accepted. For a full discussion, see Hameroff, Kaszniak, and Scott [1997].)
Zellner and Barnes [1995] have conjectured that the linkage between the QMMD and the
neural-net in QANDAM-M could be conceived as operating in an analogous fashion, therefore
incorporating a critical element of human consciousness missing in fully digital AI
application.
3. Displaying the Q-Artifacts as three-dimensional objects may be an arbitrary choice.
Cholensky (1995) has argued that QANDAM-M could have no direct experience of a
three-dimensional Euclidean space. Rather, QANDAM-M "lives" simultaneously in
two spaces:
- The 12 dimensional Hilbert space of the quantum world
- The binary world of digital computation
Cholensky believes that the Q-Artifact data should therefore be interpreted in the
24-dimensional space S= {0,1}x12 -- the cross-product of the binary digital space and the
12-dimensional Hilbert space. She has presented some results that support this
supposition. While her arguments clearly have some merit, it should be recalled that the
MD/MP/MT problem is 3-dimensional. And, the dynamic 3-dimensional representations
developed by Hendee clearly illustrate some of the regularities and periodicities of the
data in a visually striking fashion.
4. If QANDAM-M is conscious, within its highly limited frame of reference it may be able
to deduce the existence of an outside world populated by intelligent creatures. Before the
QANDAM-M incident, QANDAM regularly received streams of data to process and produced
outputs that were routinely "harvested" and evaluated. Successful design outputs
were "rewarded" by strengthening the weights of corresponding connections within
QANDAM's neural net. The philosopher Janusz Wiescyzk has argued that this milieu is
particularly amenable to developing a teleological, even a religious sense: "Consider
how natural the religious impetus seems to human beings who are caught in an absurd
universe where 'the race is not to the swift nor rewards to the virtuous' and imagine how
much stronger that impetus must be to a being who consistently finds certain acts rewarded
by an 'outside' force. If QANDAM-M is even vaguely conscious, it would be difficult to
imagine that it would be anything but highly religious." (Wiescyzk [1996]). In
Wiescyzk's view, the Q-Artifacts may be the results of religious rites (thereby explaining
some of the recurring elements as repetitive ritual formulations) or even prayers.
Needless to say, other researchers have found this idea far-fetched.
5. Other interpretations of the Q-Artifacts that have been proposed include:
- Anomalous MD/MP/MT design configurations. Our research has shown that this
interpretation is highly unlikely since the output data streams do not correspond to
MD/MP/MT designs in any known coordinate system.
- Self-portraits or "auto-representations". This interpretation is based on the
fact that the last external digital data received by QANDAM was its own machine code.
Those who have proposed this interpretation have not been clear in what sense one or more
of the Q-Artifacts can be so considered.
- Weapons of self-destruction. In this hypothesis, QANDAM interpreted its own code as a
particular Theater of Operation and configured an MD/MP/MT platform accordingly to
optimize its own destruction. Again, we have not been able to find a way to interpret the
spontaneous data emissions as MD/MP/MT designs, which would argue against this
interpretation.
6. Finally, some critics and artists have begun to look at the Q-Artifacts in aesthetic,
non-functional terms -- in other words, as works of art. A leading French computer art
critic has stated:
The so-called Q-Artifacts may represent an entirely different case. . . The other examples
of "Computer Art" we have considered have consisted of the artist employing the
computer as a supplementary Teknik in pursuit of a pre-existent human vision, with the
human artist always serving as deployer and final editor of the result. However, the
QANDAM computer, which has produced the Q-Artifacts, is entirely self-programming. For
this reason, some claim that the Q-Artifacts are an example of entirely autonomous
computer-generated artistic production with no human mediation except to render the final
product according to the computer's specifications. This would be a total reversal of the
more common situation, with the human artist (San Francisco sculptor Stephen Hendee, in
this case) serving as the supplementary Teknik for the machine. The human is the tool of
the machine artist, instead of vice-versa!
Are the Q-Artifacts the products of an autonomous computer intelligence? I am not
qualified to say and must remain doubtful until the question is ultimately settled one way
or another. Perhaps, as skeptics have suggested, they are nothing but "random
excretions" Yet, I must admit that the Q-Artifacts have an appealing otherness
(autretude) that leads me to believe that they do have artistic value in addition to
whatever purely scientific interest they may posses. (Fronsard [1996])
The sculptor Stephen Hendee, who developed the visual representations of the Q-Artifacts
from the QANDAM-M data streams notes:
When I started this project, I thought that my work would be merely an exercise in
looking, editing, and 3-D transcription/animation since I believed that the QANDAM-M
outputs were nothing more than static, damaged data. Now, after working with the
Q-Artifacts, I am convinced that QANDAM-M is a highly organized and evolving system and
that the Q-Artifacts are more than damaged data. Are they art? I don't know, but ironic
viewpoints currently dominate conceptions of high art. If the "art" created by
monkeys and elephants is worthy of aesthetic consideration and interpretation, then I feel
that the Artifacts certainly qualify! (Hendee [1996])
As these views indicate, the interpretation of the Q-Artifacts is anything but settled. We
at QTI welcome any input by any member of the public that can contribute to the
understanding and interpretation of these remarkable creations.
ACKNOWLEDGMENTS
This author wishes to acknowledge the contributions and comments of Andrew Duncarrow and
Kai Lee Chuang (QTI), Charles Hoequist (Bell Northern Research), Daniel Drew Meyers and
Vernon Wright (Adroit Systems), Stephen Hendee, and two anonymous government reviewers who
suggested a number of modifications.
REFERENCES
Cholensky, Ya. (1995) "On the Dimensionality of Quantum AI Artifacts",
originally in Doklady Russkoj Akademij Nauk po Isskustvennom Znanij, 6, pp. 346 - 359.
Translation by D. Hamilton in Archives of Russian Artificial Intelligence Research 8, pp.
123 - 143.
D.P. DiVincenzo (1995) "Quantum Computation", Science, 270, pp. 255 - 261.
Fronsard, J.- Y. "Le Nouvelle Vague de L'art Americain de L'ordinateur"
Cahiers d'Art Contemperaine 12, pp. 125 - 143
Hameroff, S.R. (1987). Ultimate Computing. Biomolecular Consciousness and Nano-Technology.
North-Holland, Amsterdam.
Hameroff, S.R.; Kaszniak, A. and Scott; A. (eds.) (1997). Toward a Science of
Consciousness II: The 1996 Tucson Discussion and Debates. MIT Press, Cambridge MA. (1997)
Hameroff, S.R. and Watt R.C. (1982). "Information Processing in Microtubules",
Journal of Theoretical Biology, 98, 549 - 561.
Hertz, J., Krogh, A., and Palmer, R. G. (1991) Introduction to the Theory of Neural
Computation. Addison-Wesley. Reading, Mass.
Hendee, S. (1996) Private communication.
Krohnmeyer, H. L. (1995). "The Thinking Person's Guide to Computer Age
Mythology", The Skeptic, 23, 215 - 236.
Lev, T. S. (1982). "On the Computational Complexity of Certain Multiple Delivery
Configuration Problems", Combinatoric Mathematics and Military Science. ed. C. L.
Fisher. Military Review Press. Annapolis, MD.
Penrose, R. (1994) Shadows of the Mind. Oxford University Press. Oxford, England.
Shor, P.W. (1994) in Proceedings of the 35th Annual Symposium on the Foundations of
Computer Science. ed. S. Goldwasser. IEEE Computer Society Press. Los Alamitos,
California. p. 124.
Szu, H. (1986). "Fast Simulated Annealing". In Neural Networks for Computing.
ed. J.S. Denker, New York: American Institute of Physics. pp 420 - 425.
Wiescyzk, J. (1995) "Thinking like a Machine: Teleogenerative Perspectives on the
Q-Artifacts", Unpublished Working Paper. Cornell Program in Information Sciences.
Cornell University. Ithaca, New York.
Zellner, C. and Barnes, D. (1995) "Measures and Models for Artificial
Cognition", Annals of Artificial Intelligence 12, 184 - 206.
ABOUT THE AUTHOR
Dr. Robert Phillips is President and Chief Executive Officer of Quantum Technologies,
Incorporated. He is an expert on the topic of quantum-based Artificial Intelligence
techniques and has published numerous papers in journals such as Large-Scale Systems,
Mathematical Programming, Management Science, and Quantum AI. Dr. Phillips received his
PhD in Engineering-Economics Systems from Stanford University in 1986. He holds Bachelor
of Arts degrees in Mathematics and Economics from Washington State University. He is a
past president of ISQAI - The International Society of Quantum Artificial Intelligence.
DOCUMENT CLEARANCE HISTORY
Office of Naval Research - Cleared as is. L3 (4 April, 1994)
Defense Advanced Research Program Administration - Cleared as is. L3 (5 Feb., 1995)
Agency B3 - Cleared with modifications and removals L2 (8 October, 1996)
Modifications or updates require L2 review and approval before release.
Document Number BB11980-X3.
Q-Comments
Stephen Hendee
The so-called Q-Artifacts may represent an entirely different case. . . The other examples
of "Computer Art" we have considered have consisted of the artist employing the
computer as a supplementary Teknik in pursuit of a pre-existent human vision, with the
human artist always serving as deployer and final editor of the result. However, the
QANDAM computer, which has produced the Q-Artifacts, is entirely self-programming. For
this reason, some claim that the Q-Artifacts are an example of entirely autonomous
computer-generated artistic production with no human mediation except to render the final
product according to the computer's specifications. This would be a total reversal of the
more common situation, with the human artist (San Francisco sculptor Stephen Hendee, in
this case) serving as the supplementary Teknik for the machine. The human is the tool of
the machine artist, instead of vice-versa!
Are the Q-Artifacts the products of an autonomous computer intelligence? I am not
qualified to say and must remain doubtful until the question is ultimately settled one way
or another. Perhaps, as skeptics have suggested, they are nothing but "random
excretions" Yet, I must admit that the Q-Artifacts have an appealing otherness
(autretude) that leads me to believe that they do have artistic value in addition to
whatever purely scientific interest they may posses.
Jacques-Yves Fronsard, "Le Nouvelle Vague de L'art Americain de L'ordinateur"
Cahiers d'Art Contemperaine 12, pp. 125 - 143
translated by Michael Learned as "The New Wave of American Computer Art"
When I started this project, I thought that my work would be merely an exercise in
looking, editing, and 3-D transcription/animation: I believed that the QANDAM-M outputs
were merely static, damaged data. Now, after working with the Q-Artifacts, I am becoming
more convinced that QANDAM-M is a highly organized and evolving system and that the
Q-Artifacts are more than damaged data. . . Ironic viewpoints currently dominate
conceptions of high art -- so, if the "art" created by monkeys and elephants is
worthy of aesthetic consideration and interpretation, then I feel that the Q-Artifacts
certainly qualify!
Q-Commentary
THE Q ARTIFACTS
Two Opinions
Some have embraced the idea that this data (the Q-Artifacts) should be somehow interpreted
as the products of a conscious entity. This is utter nonsense. The so-called Q-Artifacts
are nothing more than the random data spew of a broken machine, no more meaningful than a
car wreck.
- H.L. Krohnmeyer
Are the Q-Artifacts the products of an autonomous
"artificial intelligence"? I am not qualified to say
Perhaps, as skeptics
have suggested, they are nothing but "random excretions". Yet, I must admit
that, to me, the Q-Artifacts have an appealing otherness (autretude) that leads me to
believe that they do have artistic value in addition to whatever purely scientific
interest they may possess.
- Jean-Pierre Fronsard
Partial representation of data set SQO 1994-5. This was the fifth spontaneous data
emission from QANDAM-M and the most coherent up to that point. This representation
highlights several simple "quasi-cyclical" sequences that are repeated
throughout the emission. Because these elements are not structurally integral, some
observers have interpreted them as pure ornamentation. Others, such as Zellner and Barnes
have argued that they must have functional implications as yet not understood.
Full representation of data set SQO 1995-3. This is the shortest and most compact emission
to date. Some unusual examples of axial symmetry are highlighted.
Extract from data set SQO 1995-4. This was a highly sporadic data stream with low
coherence. The structure of the data indicates a dynamic grouping of interacting objects.
The configuration shown is repeated with slight variation eighteen times during the
emission.
Extract from SQO 1994-6. The data in this emission is closest to an MD/MT/MP configuration
. Although apparently not functional, certain features of this object could be interpreted
as weapon alignments. These features have been classified and are not shown in this
representation. Their original attachment points are highlighted.
Recurrent thematic element. This object appears with slight differences in structure and
orientation in five data emissions (1994-5, 1994-6, 1995-1, 1995-2, and 1995-3). Wieszick
calls these emissions "variations on a theme". Simpler versions of this element
also appear in 1994-3 and 1994-4.
Element from SQO 1996-4. This is the most recent emission for which a physical
representation has been developed. It shows significant simplification from the previous
emissions. Zellner and Barnes have claimed that this simplification indicates an
"evolution toward abstraction" on the part of QANDAM.
THE Q-ARTIFACTS
The Q-Artifacts are the physical representations of data streams generated by a Quantum
Computational Device that was originally developed to solve a complex weapons
configuration problem for the United States Department of Defense. This device, called
QANDAM was irretrievably damaged due to programmer error in October 1993. Since that time,
operator communication with QANDAM has proven impossible despite numerous attempts.
However, QANDAM has continued to operate and has sporadically generated spontaneous data
emissions of uncertain significance.
The representations shown in this exhibit are known as the "Q-Artifacts". They
were developed from the raw emissions data by the sculptor, Stephen Hendee. Although the
translation of the QANDAM data emissions into three-dimensional form required some
conscious interpretation, the resulting objects incorporate many features of the
underlying data in recognizable form.
The interpretation of the Q-Artifacts is controversial. Some have interpreted them as
meaningful products of an isolated machine consciousness. Others see them as random
configurations whose apparent structure is only a mirage. They are being publicly
displayed in order to encourage broader dissemination and potential interpretation.
- Robert Phillips, Quantum Technologies Incorporated
Q-Flyer
THE GENESIS AND INTERPRETATION OF THE
Q-ARTIFACTS
Stephen Hendee
Robert Phillips
Quantum Technology Incorporated
Gallery 16
1616 16th St.
San Francisco, CA
February 26 - April 11, 1998
The Q-Artifacts are the physical representations of data streams generated by a Quantum
Computational Device (QCD) known as QANDAM that was originally developed to solve a class
of difficult combinatoric problems. The QCD, called QANDAM, was irretrievably damaged
after a catastrophic system failure in October 1993. Since that time, operator
communication with QANDAM has proven impossible. However, QANDAM has continued to operate
and has sporadically generated spontaneous data emissions of uncertain significance.
The idea of using superposed quantum states in a computing device was first proposed by
Richard Feynman in 1985. Feynman's basic idea was subsequently refined by numerous
researchers. QANDAM, the first operational Quantum Computing Device, was developed by
Quantum Technologies Incorporated (QTI) in 1992 under government contract. QANDAM utilized
a "self-modifying" neural net based on a variation of Real Time Recurrent
Learning (Williams and Zipser) in order to find solutions to a class of NP-complete
combinatoric problems of high dimensions. By taking advantage of the superposition of
quantum states to realize massive parallel processing, a simple "greedy
heuristic" was able to find solutions within .0001% of optimal within seconds
a result that classical computational devices would require on the order of 1023 years to
achieve. However, following its catastrophic system failure in October 1993, QANDAM has
been unusable for its original purpose and has merely produced output data streams whose
interpretation remains uncertain.
The "Q-Artifacts" are three-dimensional representations of the QANDAM outputs
developed by the sculptor Stephen Hendee. Although the translation of the QANDAM data
emissions into three-dimensional form required some conscious interpretation, the
resulting objects incorporate many features of the underlying data in recognizable form.
They are being publicly displayed in order to encourage broader dissemination and
potential interpretation.
Hours: Monday - Friday 9 - 6 PM or by appointment
Phone: 415-626-7495
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